We're So Board!

Episode 34 - Azul (Short & Sweet)

We're So Board Season 1 Episode 34

This is the third episode in our Short and Sweet series! In this episode our hosts take on the highly praised, award winning game; Azul! We compete to see who can create the nicest spanish tile artwork while also avoiding dropping the tiles on the floor. Also listen to this episode to find out whether or not Jake is learning how to behave during a teaching game!

Game Info:
2-4 Players
 30-45Minute Playtime
Ages 8+

Board Game Geek Entry

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Rachel:

Hello and welcome. I'm Rachel.

Jake:

I'm Jake,

Rachel:

and we're so bored. The Podcast where each episode we take a close look at a tabletop game and discuss our personal experiences with said game to help answer the question. Well, this year our

Jake:

boredom. That's right, we look at the mechanics complexity and replayability in a game to determine if it's the perfect alternative to, let's say, sitting in the hot car at the pharmacy for 40 minutes while waiting in line to pick up your prescription refills, only to find out they refilled the wrong medication and you'll have to go back in a few days. That sucks. Well, shame on me, I guess for assuming that they would fill the right medication.

Rachel:

Why is your car so hot?

Jake:

It only gets cool when I'm moving. I don't know why.

Rachel:

That sounds like you don't have AC and you just have like a convertible top. But no, no wind blows. When you're moving. That's what I've got air.

Jake:

I have AC and it gets cold. It's just not blowing cold when I'm not moving. I don't know.

Rachel:

That's really weird. Yeah. Okay, car experts. Contact us. Tell us what's going on with Jake's car.

Jake:

We had to fix it. Because it's gonna be 120 here soon.

Rachel:

Yeah, seriously. Okay. So before we get started, we just want to let everyone know that we are streaming board games on our Twitch channel, which is so bored podcast. So twitch.tv/snowboard podcast last week, we streamed spirit Island, which was a lot of fun. I mean, it was our second time playing. I was honestly expecting to lose because we were going to be playing on the harder mode. And we eked out a victory. Yeah, barely.

Jake:

Remember, we had one more turn. I think before we were ousted?

Rachel:

Yeah, it felt good. It was really fun. And tomorrow, I think, Ooh, big surprise. We might have a guest on the show. I think we're gonna have a guest on the show, unless something changes. But I think we're going to have a guest come and play a board game with us on our Twitch channel, someone that you've heard about someone we've talked about. So yeah, let's see how that goes.

Jake:

Yeah. And we are planning on playing abomination tomorrow. That is very exciting. Because it's

Rachel:

a great game. Yes. The air of Frankenstein.

Jake:

It's good game. I'm a fan. I've never lost it. So

Rachel:

we may need to play with one of the variants though. So I'm not know. We'll see false. It's a long game.

Jake:

I mean, we started a little earlier and we go a little late.

Rachel:

Yeah. Okay, we'll see. That's my plan. All right. What other streaming things have we got going on?

Jake:

Other streaming things? I am streaming on a semi regular basis. I update my schedule on Twitch every Sunday to reflect the coming week. So I've been doing a lot of retro streams lately. So we did Banjo Kazooie we did Legend of Zelda Majora s mask. Now we're doing winwaker. And we're also doing a Lord of the Rings turn based combat game from 2004. Which is incredible. He loved it so much. If you feel like that would be entertaining to watch. Come check it out. My channel is naughty Doc 541. That's NAU gh t y de OC. By four one.

Rachel:

Now let me ask something but sure. At what point do you cross the line from retro into whatever comes after retro current?

Jake:

I mean, yeah, current? I mean,

Rachel:

where's that line drawn?

Jake:

These games are 20 years old or more?

Rachel:

No, I'm not questioning whether these ones are retro. I'm just wondering like if you keep playing all the Zelda games, which Zelda game is no longer retro

Jake:

Breath of the Wild for sure is no longer retro. Okay,

Rachel:

but like Twilight Princess would be retro.

Jake:

Hang on. Let's check that.

Rachel:

Okay. I mean, you don't have to have a definitive answer right now. I was just curious. Let's

Jake:

see here. Princess was released in 2006. So I think that would still be considered retro. But something like Skyward Sword which was released in 2011. That's pushing it to no longer be retro. Okay,

Rachel:

so like 10 years old is kind of where the line is. Yeah,

Jake:

I think so. Okay. Yeah. I think that that's pretty accurate.

Rachel:

That makes Kingdom Hearts wanting to retro games.

Jake:

Yeah, it does. But that doesn't mean I'm gonna play. I'm not does it? Okay, you

Rachel:

don't have to. I'm just saying, Are you going to I love Kingdom Hearts too. I go back and play it once every couple of years. So I mean, I wouldn't be surprised if I eventually do that.

Jake:

Well, we can do that. We know how to set that up. Yeah.

Rachel:

I mean, I still have a PlayStation two and the disc also

Jake:

so I know. And we have an HD on my upscaler

Rachel:

Yeah. Okay. Anyway, enough about video games. This is a board game podcast. True. And lastly, there is just a couple of days left in our viticulture giveaway you've got until June 10. So if you've somehow missed it, you didn't pay attention to the last two episodes, we are giving away a copy of viticulture by stone Meyer games. This is a really great little game about making wine. It's a lot of fun work replacement. It's really a cool game. So check out our Facebook page. And pinned right to the top is the gleam giveaway. So you can click on that and see all the different ways that you can enter. It's all free and we will ship to anywhere in the world unless it has like shipping restrictions from the United States. So it's pretty open. So yeah, go check that out.

Jake:

Absolutely. Get yourself a free copy of viticulture on us.

Rachel:

Yeah. All right. What are we talking about today? Well, we

Jake:

already talked about video games. So I think we need to talk about a board game now. Probably Probably. We're talking about azul today. Zoo Azul was released in 2017. By next move and plan B games designed by Michael Kiessling, with art by Philippe Guerin and Chris Williams, this game is based off art pieces isolate hosts from the Spanish Moors, the Portuguese King Manuel, the first was so struck with these pieces in the El hombre, that he ordered his own palace to be decorated. Similarly, in this game, you are a tile laying artists working to complete the works of art in King Manuel's palace. And this game is an award winning game very highly rated, and has been nominated for a ton of awards and has won no less than 19 of these nominations.

Rachel:

Yeah, it's pretty awesome. This is a short and sweet game. It's something that can definitely be played in less than 45 minutes. But it's one of my favorite like filler games. Which by that I mean like, you know, the stuff that qualifies in the short and sweet category like, oh, you know, we have a little bit of time left in our game night, not enough to play like a full blown two hour game. But hey, let's pull up a Zul real quick. Definitely one of my favorites. Yeah, this is a great game. All right, we're gonna do our best to describe the setup of this. But this game is very visual, we've definitely played it on our streaming channel before. And I'm sure we'll play it on there again. So just keep in mind, I guess, like we're doing our best to visually describe this to you in podcast form.

Jake:

Yeah,

Rachel:

so your goal of the game is to earn the most victory points by decorating a wall with these beautiful Spanish tiles, every player will get a board, the board has a scoring section up at the top. So it's literally just like a bunch of lines of squares 1234, counting up to I don't know, 100 or something, yes to 100. So that's at the top. And then in the center, you've got kind of two things, you've got something on the left and on the right. So on the right, you've got your wall, this is the different patterns that you are like trying to lay your tiles into. And so you've got five rows and five columns. And each row has a different unique like pattern on it. And so, you know, we'll talk about the tile patterns in a second here, what those look like, basically, there's only one tile of each pattern that will fit in each row on the wall. So that's over on the right, on the left, you've got these different lines counting up from like, the top row has one square, the next row down has two squares three down to five. And these are the lines where you're basically like accumulating or paying a cost to place one of these tiles on the wall in that row, if that makes sense. So what you're wanting to do is fill up those lines, all with the same tile design. And once that line is filled, you can move one of those tiles over into that spot that matches that pattern on the wall. So the last row is the most expensive to fill, you need to collect five tiles of the same pattern in order to be able to place one tile on the wall, right at the bottom of the board is just this other section of like, you know, spots that you can place tiles, it's called the floor. And so basically any extra tiles that you get, like say you have six of the same pattern, but you're putting them in the row that fits five, you've got one extra tile, that one tile falls on the floor and is worth negative points when you get to the scoring section.

Jake:

Yes. So the way that you're going to be accumulating these tiles is from the factory. The factory is made up of these small circular boards that go into the middle of the table and the number of these circles depends On the number of players in the game, so the more players you have, the more circles you have. Each circle is given for randomly placed tiles that are pulled from a thick canvas bag. And in order to take tiles from these, you will pick a factory or a board, and you will grab all of the same style of tile, there are five different tiles that are available to you. There is a solid blue one, a solid red one, there is a yellow with a red pattern on it. There is a black with a kind of teal turquoise pattern on it. And then there is a white and kind of teal turquoise pattern tile. They're a little over, I think half an inch in length and width, they look almost like little starburst.

Rachel:

Yeah, they really do. And even like the patterning on some of these makes them just look delicious. I feel like the one that is like black or brown and blue. I don't know, it just looks like this chocolate little morsel. And in fact, I think they've really kind of leaned into the idea that like that's what these tiles look like. And they're going to be releasing a new version. It's basically just a new skin of the game that is like the chocolate tears factory. And all the pieces are remained to look like some little chocolate thing.

Jake:

I like that. Yeah, I think that's super cool. Because they do they do look like little candies. Ooh, piece of candy.

Rachel:

Yeah. And the blue and white one makes me think of like a snowflake design. So it's got like a blue background. And then it's got like this white, they're like diamonds and triangles and stuff that are kind of in this snowflake design. Yeah, it's very pretty. Like, I definitely feel like they've done a good job of designing these tiles after, you know, kind of this Spanish, you know, culture and design, like the type of things that you really would see in the Alhambra or in you know, one of these palaces in Spain.

Jake:

Yeah, they have done a really good job of designing knees. So for your turn, you will choose a factory board to claim tiles from, you will grab all of the tiles of the same tile or type either from one of those factories, or from the middle of the table. The way that it works is if you decide to grab from the factory board, let's say there are two reds, a blue and a yellow, and I want the reds, if I take the reds, the blue and the yellow actually are going to go to the center of the board, they're pushed off of that factory tile, and they're now in just the center. When you grab tiles from the center, regardless of how many are there, you always have to take every single one of the desired color tile. So if there's eight red in the center, and you want red, you have to pick up all of them. You cannot leave any on a factory or in the center. Depending on where you grew up from. That's how you get extra tiles that fall on the floor. Exactly, that's how you'll get extra tiles that fall on the floor. That being said, when you pick up your tiles, you'll be adding them to one of the board blinds trying to fill up the line spaces to score one of those tiles first person to take from the center actually gets the first player trial, which does go on the floor. So it is an automatic minus one. But you will get to go first, next turn round next round. All players take turns grabbing tiles from the factory until there are none left.

Rachel:

Okay, scoring. So I feel like this is easy to explain, difficult to execute, I always have a hard time with scoring for some reason. But anyway, this is the way it's written in the rulebook. So basically, the round ends and you do scoring. Once all the tiles are gone from all the factory boards and the center, right, you keep going back and forth with all the different players grabbing tiles until there's none left, and then it moves into the scoring phase. So at that point for each of the lines in the center left that you have completely filled with the same pattern. But you take a single one of those tiles and move it over to its spot on the associated row of the wall. When you move it over. If the tile is by itself not touching any other tiles, it's worth one point. But if it is touching other tiles, then it's worth one point for each tile in the line. So let's say that you've got you know, three in a row now that you've lined up, that's where three points. If you've got it connected to something that is like a line moving horizontally and vertically. It's worth all those tiles that it's touching in both of those lines. So like let's say you had two tiles that were lined up horizontally and you had three tiles that were lined up vertically, and there's just kind of that one corner piece missing that's connecting those two lines from touching. And you fill in that one line, that's worth seven points, because now you've got three tiles moving horizontally, and four tiles connected vertically, all from this one tile that you placed. So seven points. The reason that I feel like this is hard to execute, is because you can't just move all your tiles over and then score because as you move tiles over, you might be connecting new things, and everything's worth more points. So you have to start at the top row and move one tile over, figure out how many points that is, and then move to the next row, and move that tile over. So like, if you're able to, let's say, it's the first turn, you move your first tile over, there's nothing connected to it, that's worth one point. And then the next row is another tile that's connected to that first tile that you just placed. Now, that's worth two points for a total of three points scored so far in the round. So hopefully that makes sense. Like I said, I feel like it's a little difficult to execute in, like count all these things, like as you're moving things over. And as it's changing. But maybe that's just me, I don't know.

Jake:

No, I understand what you're saying how it can be difficult to execute the scoring, the way that I usually do it is I start at the top, the lines that are less expensive, and place those first,

Rachel:

I think that's the way you should do it. I mean, maybe it doesn't make a difference if you go backwards. But yeah, there's also bonus points that you get for completing lines vertically and horizontally or filling up all of the spaces for the same tile pattern. So you will get a bonus of two points for completing a horizontal line, which also triggers the end of the game, by the way, yes, you'll get five points for completing a vertical line. And you'll get 10 points. If you managed to fill all the spots with the same tile pattern. There's some cool like chaining and like comboing, I feel like that you can do and some strategy to you know, try and maximize the tiles that are connected and lined up. And if you can get a couple of vertical lines before someone completes a horizontal line, you know, then that's going to be just worth more and more points. Yes, it does take at least five turns for someone to complete a horizontal line, since you can only fill something on one row, like each row can only contain one new tile per turn. But you can complete vertical lines much faster because you can just say I'm going to tackle this one row. And I'm going to get all the patterns that I need to go in this one row. And you can do a lot of that all on one term. Yes. Or one round. But yes, so the game usually lasts about five rounds, at least for us. I don't know if other people experience people like extending the game. I think

Jake:

we usually go six to seven at the most. Nope,

Rachel:

nope. I don't know if we ever we've played a game once. I think maybe with six rounds, but it's always over in five pretty much.

Jake:

I mean, not the last time when we played with a row, we ran out of tiles actually, we ran out of tiles at the same time somebody finished a horizontal row. So if we had gone one more round, which we could have, we would not have had enough tiles because they were all scored on our board. Okay. Anyways, that's part of my experience playing the game, I should say.

Rachel:

Yeah, so yeah, let's move on into that. Like, that's the game. It's pretty simple. It's really easy to pick up. I highly recommend it. Honestly. It's a great little short and sweet game.

Jake:

Yeah, I totally recommend this game. This game is great for people who are just getting into board games who are aren't really up for something super complicated yet. But it's also good for people who do like a strategy game because there is strategy that is involved. Definitely. So I think this has kind of a large demographic that it appeals to.

Rachel:

Yeah, that's definitely strategy because, well, I don't want to say, I never win. Jake always wins. Right? You didn't want to say that? Oh, that makes it sound like I'm really dumb.

Jake:

I don't think no, no, you're not.

Rachel:

I just I don't know. I have a hard time mastering whatever the strategy is for this. I'm always trying to go for vertical lines. That's what I do. I don't know you're able to complete them. I think the big difference between how I play and how you play is that you pay attention to what other people are doing on their board and you will go and like block people.

Jake:

No, I don't block people actually what I'm actually doing is I'm paying attention to what other people are doing. And let's say I see that you're wanting to get read. If you're gonna go before me, I'm not gonna get read. So I'm going to look for my next backstops. And this is what I should be getting next instead?

Rachel:

I don't think so I'm pretty sure what I do. Okay, but I'm pretty sure I've experienced, like, Oh, you're going for read? Hmm. I also want read. Like, if you go before me,

Jake:

yes, I go before you Yes. But if you go before me, no, I'm to do what I should be doing instead.

Rachel:

That makes sense. That makes sense. But when you go before me, you will go and grab, oh, maybe I didn't necessarily need to do read this round. But I see that you need read. And

Jake:

that's another thing that you typically do you typically grabbed from the center before I do. So you are going first more often. Yeah. I try not to grab from the center first. Oh, why? It's automatic subtracted points. And I don't want that.

Rachel:

Yeah, I mean, okay. That's interesting. I feel like it's worth negative one point to be able to get the tiles that I'm looking for. It takes us one though, I guess. I don't feel like our games have ever been that close where I lose by one point. But or, you know, if I do it over five rounds, I lose by five points? I don't know, it's usually a bigger difference than that. But maybe, I guess maybe I need to start writing down like keeping a score book for all our games,

Jake:

I guess. But I highly recommend this game to people.

Rachel:

Yeah, it's good. So one of the things I wanted to talk about was the tiles in this game, like, they don't feel bad. But I feel like there's potential there to really bring it up to kind of like splendor, where it's just, it feels really good to play with the poker chip. I wish the tiles were a little heavier. Honestly, like, it would feel amazing. If they were actually ceramic. I recognize that that's not very realistic, because they're all in a bag. They're gonna be like scraping each other and getting messed up and break or break. Yeah, I recognize that that's not realistic. But if they were a little bit heavier, I guess like, I feel like it would feel, I don't know, like, oh, yeah, I'm actually holding like this tile in my hand. And it feels really good to place it down. And like the kind of the clack as you place it down. It's like, it's almost there. And I just want a little bit more, you know, yeah, I understand that. That's probably the worst thing I can say. Right? It's a good game. It mechanically works really well. It, like we said is pretty easy to get into good for new players good gateway game. So yeah. All right, you want to talk about expansions and add ons?

Jake:

Yeah, well, we will discuss the expansions and add ons. So as of right now, there are like four or five different versions of this game. All of them are the same mechanics and the same rules. It's just different aesthetics. So there's like a stained glass theme, a garden theme, Rachel mentioned that they're making a chocolate tear theme, which I really want. There's only one expansion that adds any new strategies. And that's the crystal mosaic expansion. It adds different boards that require different strategies to play, there is a mini expansion with Joker tiles, which just add some tiles that are wild. So instead of being stuck with your standard five, and not being able to get what you need, sometimes there will be wild tokens. And that's,

Rachel:

that's interesting. So when you say that, like the new boards require different strategies, I have not seen them, I would assume that these are boards that just have different patterns on the wall. But I can't imagine that that actually requires a different strategy. It's just, you're going for different colors in different orders, I feel like which by the way, the boards that you get in the base game are double sided. So on one side, it's got the regular patterning. And then on the other side, you have just kind of a blank wall where you can set up basically like a master pattern that everyone else is trying to get like, you can design your own pattern to mix it up a little bit.

Jake:

And that seems to be what these crystal mosaic boards are as well, but then they have some multipliers on them as well. So some of them will have a spot where if you put a black piece in this location, it will be a multiplied by two.

Rachel:

Oh, interesting.

Jake:

So there is a little bit of change in the strategy. So you'll want to make those your last in your column and your row so that you get the giant bonuses, but I think that's pretty much it.

Rachel:

Okay, that's cool. That is interesting. Yeah, not a whole lot going on in the world of expansions for this game, just themes, and I

Jake:

honestly don't think they need it. I mean, they did such a good job of making this game and designing it. It's so highly rated. It's, you know, it's so popular. Speaking of ratings, you know, Board Game Geek has this rated at a 7.79 of 68,000. Reviews? Hmm. A lot of people. I don't think they need a lot of expansions, honestly. Yeah, I have mixed feelings on the idea of releasing just reskin. I think it's cool. But at the same time,

Rachel:

I don't know, I don't have a problem with that. Because get the one that is more aesthetically pleasing to you. You don't need to have every version of the game. I want the chocolate one. Yeah, I think we're gonna get the chocolate one. Because I mean, I don't know, it just looks nice. But like, unless you're a collector, you know, you don't need to rebuy every version. It's not like they're introducing new rules, or improvements. So I don't have a problem with it.

Jake:

Okay, well, as of right now, this game, you can purchase it on Amazon for $31. It's not a bad deal. You get lots of replay out of it.

Rachel:

Definitely, like I said, one of my favorite filler games. And I

Jake:

guess now would be a good time to talk about our ratings for this game.

Rachel:

Yeah. So first, we have easy versus difficult this is, you know, basically, how difficult is it to read the rulebook to understand the rules, stuff like that? I would say this is a very easy game. The rulebook is not like you would see in a longer game, it's basically just a trifold piece of paper. And all the rules are explained within that trifold. And it's very picture heavy, also the rulebook, so I feel like it does a good job of as it's describing the mechanics is also showing you exactly what they're mean by that. So I feel like it's very easy. I'm gonna give this to

Jake:

Yeah, I think I would say this is probably a two as well, it's not difficult. There's very few things you do on your turn. Really, it's what tiles Do you want to take? And where are you going to put them? That's it. Yeah. And even the where are you going to put them comes into the next simple versus complex? So I think I would also give this a to, yeah, tell us about simple versus complex? Well, the simple versus complex is how you use the mechanics to win, what kind of viable strategies are available to you in this game. And this does have some strategy, not like a ton, but it definitely has some, it behooves you to play styles in a way that you can maximize the number of points and understanding how to do that. It's not super complex, but I think I would probably give this a three or four.

Rachel:

Yeah, so I agree. It's definitely not very complex. Obviously, there are strategies because like, you keep winning, right?

Jake:

So I do is win win, win, win win.

Rachel:

But it's not like a point salad game, or there's a lot of different ways that you can go about gaining victory points. You know, it's really like there's this one way, there's one thing that you're doing and just do that better. So yeah, I'm gonna call this a three, I think I'm gonna go to four. Okay. And then we have wrote versus random. So this is just like, what mechanics change, or what experiences change in the game, or from game to game, making it a unique playthrough, like dice rolling or randomized cards or anything like that. So the only randomization that we have in this game is the tiles that are available. You can also like, set up your own custom board or potentially randomize that, I don't think it would be very balanced anymore, if you decided to set up your own board and randomize it. Like if you had multiple of the same style tile that you place in a single row, I don't think that's going to be balanced anymore. But I don't know. That's the randomization element that we have. It's not a lot, but it's enough to, you know, make each game unique to the point that like, Oh, what am I going for? Now? What am I focusing on this time?

Jake:

Yeah, the only the only other randomized element I would say could be included is, if you decide to use a board that doesn't have a preset tile pattern. That's the only thing I would say is actually really randomized that and pulling things out of the bag, but that's just the name of the game.

Rachel:

Yeah. So I don't know, like, three, non randomization,

Jake:

yeah, two or three. It's not very random, which it offers a surprisingly large amount of replayability for a game that is not super randomized. I don't feel like I get burnt out of this game very easily. I don't feel like I play at once. And I'm like, Okay, I'm done. Yeah, I feel like you can still really enjoy this game, even though you are kind of playing the same game each time.

Rachel:

Yeah. And I don't know. Yeah, I agree with every playthrough it still feels like a very unique experience, because it's like, oh, I should maybe I should try something different this time based on the tiles that are available. What do I want to focus on, you know, and it's an ability For me to almost kind of like Master my strategy, I guess, you know, like, oh, like, Let's adjust ourselves to focus on something more appropriate based on what's available, it almost adds a little bit more to the strategy.

Jake:

So yeah, I think I would give that a two. Yeah. Okay. I'm

Rachel:

going with a three. Okay. So would you rather play azul than sitting in your hot car that apparently doesn't get good air while it's not moving at the pharmacy for 40 minutes while waiting to pick up your prescription refill? Only to find out that they refill the wrong medication and that you got to go back?

Jake:

Listen, 40 minutes is a long time to wait at the pharmacy, in line in your car, even if you have good AC. So yes, absolutely 100% I would much rather play azul than doing that again, which I'm probably going to have to go do in the next couple days.

Rachel:

I would propose that you can play a whole game of azul in the time that you're sitting at the pharmacy, except the fact that the tiles are gonna be sliding around and it's gonna be difficult to do in the car.

Jake:

It is possible though, you definitely could play it in 40 minutes, no problem. Well, that's it. There you have it. That is xul. Thank you so much for listening. Hit us up on Facebook, Instagram and Twitter at snowboard podcast. That's S O B o ar D podcast. We'd love to hear about any fun house rules or experiences you've had with this game. You'll also be able to find pictures and short stories of other games we've been playing recently. And you can interact with us all things tabletop there. You can also forego the social media and email us directly at we are so bored@gmail.com That's W E ar e s o b o ar D, make sure you subscribe so you can receive notifications when new episodes are available. And if you could leave us a rating that would actually really help us out. You can do that on Apple podcasts. You can do that on Spotify. And honestly, it helps us and it helps other people who might be interested in our podcast find us as well.

Rachel:

Yeah, tell a friend if you're enjoying this podcast if you feel like it's a good way to discover new games. We'd really like to continue to reach more people and you know, just help people discover new games to play. We also want to give a shout out to the people who knew that we were reviewing azul based on the picture we posted last week. There were a lot of you a lot of you that recognize the game piece, but only the people who got it first in each of the places that I post it, get the shout out. So congrats to Steve Bassett, Cheryl Bedwell. Janssen, Lucy Morton, Michael Fox, Lou hambro Tanner, LG K on Twitter, and Princess Sequoia on Instagram. Awesome job. Thank you guys for participating.

Jake:

Of course, you do this part of the podcast on a week where we get names that we can all just pronounce.

Rachel:

I designed it this way.

Jake:

We also want to thank Michel Mims, the designer of our art. He's accepting commissions right now. So check him out at MIM Sikora. That's m i s c. O. Sara on Instagram, or on his website, Michel Mims. That's mi ch e l m i m s dot c ar rd.co.

Rachel:

And once again, there's just a couple days left in our viticulture giveaway. Go check that out. If you haven't entered yet. It's totally free. And we will ship to you wherever you are. Unless there is shipping restrictions from the United States.

Jake:

That's correct. We are going to be streaming once again tomorrow. Tomorrow night, probably around 536. Pacific time, we're going to be streaming abomination and we will be having a guest that's the plan. You can find us on Twitch at snowboard podcast just like everywhere else. Come check it out. If you haven't seen abomination or haven't played it, definitely come check it out. It's gonna be a good time. We love this game.

Rachel:

Quick though. So our abomination episode we do have like an explicit content warning on there. Just because it's a little bit dark. There is harm to people and animals potentially happening in this game. So if any of that might be triggering, it's okay for you to skip it. We understand. But if that's not something that is going to bother you, I mean, we're not gonna honestly, Jake refuses to harm animals in that game.

Jake:

It's true. I don't use those nasty parts. I use real fresh human bites.

Rachel:

Yeah, I just wanted to throw that out there. There is a trigger warning on that. So just be aware.

Jake:

Yes, but I am also streaming on Twitch so check me out at Naughty Doc 541 na Ug HTYD OC 541. I'm doing a lot of old games lately. So it's a good time. I'm though Oh, yes from my childhood.

Rachel:

Oh, I'm so old Windwaker

Jake:

Wakers like 20 years old, you know that. Yeah, that's crazy. Well, that's it. Thank you all folks. Thanks for listening and we will see you next time. Bye